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Grid - PC Review

Introduction
Introduction
The Story
Singleplayer
Multiplayer
Graphics and Sound
Gameplay and Controls
System Requirements
Conclusion

  Written by: Vlad Mihaiescu 06/11/2008
  Edited by: Chris Gump

Codemasters was a tiny company until one day Micro-Machines made Codemasters an overnight success.

Quietly but steadily over the years, Codemasters developed into one of the more successful gaming companies, tackling games from all genres, anywhere from sporting titles to military strategy shooters, such as Operation Flashpoint.

As many hours as I have spend in front of my computer designing maps and playing those missions with my friends, it was not Operation Flashpoint that made Codemasters one of my favorite gaming companies; it was their racing series. Games such as the Driver series, Dirt, the Colin McRae Rally series, and even 1sane (Insane as most call it) have raised the bar with competitors when it comes to the racing genre.

Since the good-old-days of Motor City Online, EA has not been able to keep up with the racing competition, but their latest release, Need for Speed Pro Street, was a true racing masterpiece. The question that now remains is if Codemasters is able to outdo its competitors one more time with their latest racing title, Grid. The tremendous task of making that decision lies ahead of me, and the only way for me to reach that decision is to end this introduction, hook up my Momo racing wheel, and spend the rest of the day (and a few others) in front of my computer playing Grid. I'll be back!

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