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City Life PC Review

Introduction
Introduction
Sound and Graphics
Gameplay and Controls
System Requirements
Conclusion

  Written by: Vlad Mihaiescu
  Edited by: Elric Phares

My first encounters with PC gaming involved playing the original Sim City and the original Civilization. Soon after, I bugged my mom to the point that she got me a computer just to shut up.

Modern technology has created some awesome products when it comes to sound and graphics, but all this modern technology can’t teach a programmer to program a fun game. This was the case with Sim City Societies. Visually, the game was a masterpiece, but the gameplay was terrible and there wasn’t much fun-factor behind the product. Not even a year later, EA decided to re-release the game, this time bundled with the previous Sim City. Sure, Societies is patched up and has new buildings and stuff, but it is still the same game. Just leave it to EA to take more of people’s hard-earned money.

Paradox Interactive, the creators of City Life, had to be rather annoyed considering the fact that EA and Sim City Societies, for the most part, stole the entire idea behind their game from the way that City Life worked. Not only that, but the original City Life worked better, was more challenging, and was way, way more fun to play. It is true, the graphics were not as good as Sim City’s were. I don’t know if they did it out of spite in response to EA’s re-release of Societies, or because the new version actually deserves merit, but Paradox Interactive has re-released its masterpiece – City Life 2008 Edition. New buildings and new maps are supposed to be just the tip of the iceberg. Apparently, in this edition of the game, an editor is also included. Now I don’t know if this editor is for the maps or the buildings or both, but I intend on finding out. So lets go explore the lands of City Life; I have this weird desire to build bridges everywhere. Maybe I need more sleep, although I’m sure there’s a least one town in this world build around bridges.

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