.:NEWSLETTER SIGNUP:.
Enter your email address:



Advertisement: Aberdeen
Gigabyte NX79T GeForce 7900GT
Features Introduction
Gigabyte 7900GT Layout
Features
Bundle, Drivers and Overclocking
Test Setup and Procedure
Gaming
Conclusion
  Written by: Benjamin Sun 4/10/2006
Brand Gigabyte
Model  N79T
Graphics Chip G71
Graphics Memory Type DDR3
Memory (MB) 256
Graphics Core Clock (MHz) 450
Memory Clock (MHz) 1320
Memory Speed (ns) 1000
RAMDAC Frequency (MHz) 1.6
Active Cooling on Graphics Chip Dual 400
Heatsink on Memory Yes
Video Capture Yes
Ports  
Dual Monitor Support Yes
VGA Out DVI-Ix2
Video In and Out S-Video Out
Package and Support  
Printed Manual Yes
Driver CD Yes
Performance Tool Software Coolbits
Major Games Serious Sam II
Major Software Power Director
VR Glasses No
DVD Player Software PowerDVD
Video Recording Software Power Director

DirectX 9.0c
Pixel Shader 3.0
Vertex Shader 3.0
HDR
up to 8XS Anti-Aliasing
Up to 16X Anisotropic Filtering
450MHz Core Clock
1.32GHz Memory Clock
24 Pixel Pipelines
16 ROPs
32 Z-Units
8 Vertex Shader Pipelines
SLI
Render To Texture


Every video card available today, with the exception of some integrated graphics cards and bit cards from companies like Matrox, S3 and XGI, supports Shader Model 3.0 as their main feature and is fully supported on the GeForce 7900GT. The key components of SM 3.0 include Pixel Shader 3.0 and Vertex Shader 3.0.

Pixel Shader 3.0 is the latest version of Pixel Shaders available. First introduced with the 6800 series in 2004 and in Microsoft’s DirectX 9.0 API, Pixel Shader 3.0 has the following advantages over 2.0: nearly unlimited shader length programs (65,536 instructions in a single pass on 7900GT in DX 9.0), Dynamic Branching in the Pixel Shader and more.

SLI was introduced in 1996 by 3DFX and their Voodoo 2 cards. The idea of two video cards working together to improve the gaming experience is therefore not a new one. 3DFX sadly went bankrupt late in 2000 and NVIDIA bought their primary assets. NVIDIA introduced their version of SLI late in 2004 to coincide with the release of the nForce4 SLI chip set.

NVIDIA has kept the same method and pattern of Anti-Aliasing for a while now. The 7xxx series is capable of 4X Rotated Grid Multisample Anti-Aliasing. As an image quality freak, I enjoy ATI’s AA a little better, as their cards use a sparse pattern that is programmable. I hope NVIDIA brings sparse sampling in the next generation “G80”.

HDR stands for High Dynamic Range Lighting. The normal video card without FP16 blending is limited to a contrast range of 255:1. The human eye can distinguish between ranges of a thousand to one. The advent of floating point graphics chips introduced HDR. HDR can show the difference between the brightest light and the dimmest dark. Oblivion uses HDR in almost every scene and area, making a perfect showcase for the 7900GT. One thing NVIDIA cards can’t do is HDR+MSAA at the same time.

Official Website
Previous Page | Next Page

 
Home Reviews Forums Hardware Cheats Downloads M-News Indy-News Contact