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The Gigabyte GA-K8NXP SLI board is an interesting board. It was one of the
first SLI boards on the market when released late last year. Some unique features
of
the K8NXP SLI include: support for Gigabyte’s 3D1 video card, support for
NVIDIA’s SLI when two video cards are installed together, and support for
single video cards. When using 3D1, the board needs to be set to Normal mode.
Otherwise when two 6800GT or other NVIDIA cards are inserted, simply set the
spreader to SLI mode and you’re good to go.
 
What’s relevant to the discussion of the 6800GT SLI is the ability of
the motherboard to use 2 PCI Express slots in tandem for graphics tasks like
games. The Gigabyte GA-K8NXP SLI has 2 PCI Express X16 slots. The end user
can insert 2 PCI Express graphics cards of the same type and model from the
same manufacturer. The concept was first introduced by a company called 3dfx.
3dfx is sadly no longer with us (having gone bankrupt in December 2000), but
most of the assets were purchased by NVIDIA. One of the concepts in that deal
was called SLI (Scalable Link Interface). SLI was the codename for 3dfx’s
dual card solution for graphics cards. The Voodoo 2 used 2 PCI cards to double
the performance in games.
 
When one PCI Express card is installed on the GA-K8NXP SLI, the slot operates
at full X16 speed. With a bandwidth of 250 MB/second each way, this gives a
maximum memory bandwidth of 4 GB and 8 GB when bi-directional bandwidth is
considered. This nearly quadruples the bandwidth from the PCI Express slot
from the previous AGP 8x slot from 2.1 to 8 GB. With 2 cards installed, each
slot operates in X8 mode. As games hardly use the full 2.1 GB bandwidth of
AGP 8x, this is not currently a limitation.
There are three modes of SLI operation AFR, SFR and Compatibility mode. AFR
stands for Alternate Frame Rendering. AFR has each graphics card render a
separate frame. In other words graphics card #1 will render all even frames,
and graphics card #2 will render all odd frames. SFR stands for Single Frame
Rendering. In this mode the screen is split between the two graphics cards
with the driver detecting the split done by each graphics card. In theory,
AFR is superior, as there will be times when the prediction is incorrectly
done, forcing one card to wait for the other to finish the frame.
NVIDIA’s driver engineers have profiled many of the top games on the
market today, to determine whether AFR or SFR should be used in the game. The
third mode is used when a game isn’t profiled to use AFR or SFR called
Compatibility mode. Compatibility mode has the game rendered by one of the
graphics cards, making it exactly as if only one card was used in the system.
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