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Need For Speed Pro Street - PSP

Graphics and Sound
Introduction
The Story
Single Player
Multiplayer
Graphics and Sound
Gameplay and Control
Conclusion

  Written by: Vlad Mihaiescu 03/26/2008
  Edited by: Elric Phares

In this latest EA release for the PSP, the Need for Speed team did an excellent job in porting the sound over to the PSP system. While the engine sounds are not as crisp as on the PC version, that would most likely due to the PSP's power rather then the actual game. The car collisions could have been a bit crisper as well.

Where Need for Speed Pro Street distinguishes itself from the rest of the competition when it comes to sound lies in the game's soundtrack. The racing and the music did an excellent job of complementing each other. Now, I would be a bad reviewer if I did not mention that most of the music is some sort of techno beat. Therefore, if you absolutely hate techno music, then you will probably not appreciate this great combo. When it comes to posting the final scores, Need for Speed Pro Street is going to lose many points when it comes to the graphics.

Yes, I know that the PSP is not as powerful as the Xbox or a PC, but the sorry excuse for the graphics in Need for Speed Pro Street is not a matter of the PSP's capabilities as much as just bad graphics in a video game. At least, as far as I can tell, all the cars from the other versions are present in the PSP version as well.

The cars look good, the tracks look good, but once you combine the tracks with the cars and the speed associate with them, then everything crumbles and falls apart. The reason for this fallout is the badly designed and overwhelming blur effects. As my friend said it best, if a racing game has been designed well, my eyes will automatically get a blurry effect at top speeds. As a racing game fanatic, I certainly agree. While the blur effect was "cool" for the first couple of races, it lost its charm and became an annoyance extremely fast. The visible wind (while tailgating) is another visually bad feature of this game. While some people might enjoy a blurry effect in a racing game, in NFS Pro Street the blur is worse then in other games. First, the blur starts at way too low of speeds. Second, the blur, was too blocky and stretched out. If this is really how the programmers see the world while driving, then we must talk to the judge and have breathalysers installed in their vehicles. Nevertheless, if you can get past the blur and the visible wind, the rest of the game's graphics are superb.

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