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After reviewing a massive sum of PC games I have to admit that I got spoiled to both the sound and graphics capabilities of the PC.
At a
first glance, I was disappointed in both the sound quality and the graphics capabilities of the PSP, but I soon realized my flaw. First of all I had to
accept the fact that the PSP does not have the five or seven speakers that are connected to most PCs. I've also had to accept the size of the PSP
screen.
Once I've accepted the above factors, Rockstar's Manhunt 2 made a lot more sense and got gradually better with every played level. In regard to sound,
let me mention early on in this review that the game is extremely gruesome and vulgar. As a matter of fact, Manhunt 2 is by far the raunchiest game
that I have ever encountered when it comes to sound. The language seems to be revolving around cusswords and vulgar themes. If Rockstar was trying to
shock in this latest release, then they definitely succeeded.
Not all of Manhunt's 2 sounds revolve around language. Since the game is technically classified as a stealth game, much of the game is played in
silence. Everything in Manhunt 2 makes some kind of sound (although as a player you may want to avoid making sounds as much as possible). Footsteps,
bumping objects, tapping on walls or pieces of furniture, gunshots, machinery and people screaming in agonizing pain are also other sounds found in
Manhunt 2.
One
thing that is very important in the successful completion of the game is the sound, or to be more accurate is the lack of. Sound is a dead giveaway of
your position, so the stealthier you are, the better chances you get of beating the game and getting a groovy ending screen. The game actually suggests
that for optimum performance Manhunt 2 should be played on earphones and I know that the earphones made a difference in my game. Things sound just that
much clearer on the earphones.
When it comes to Manhunt's graphics, at first I was very disappointed then once again, I realize the flaw of my thinking and everything else just got
better. Saying that Manhunt 2 is a dark game would be a major understatement. Manhunt 2 is a very dark game, and you better be glad that it is. In
Manhunt 2, the shadows are your best friends. Moving from dark spot to dark spot is the only way to ensure your safety (assuming that you keep quit as
well).
The
player skins are adequately painted, the models are visually good but not great, and the levels are designed with darkness in mind. While the levels
may not have the sharpest modern graphics found in other games, the colors more then make up for it. Another very interesting aspect to Manhunt 2 is in
the way that the camera works. First of all, the action takes place in a third person point of view (for the most part). The image on the PSP screen
for most of the time looks like a fuzzy, out of focus TV set. That is not a flaw in the game's loading. It is supposed to look that way. The action
looks like a cheap, home-made movie and although annoying at first, it very quickly grew on me. For some reason, the way Rockstar did the graphics go
hand in hand perfect with the rest of the game. It takes a bit of getting used to, but without the fuzzy view, the game would just not have the same
impact that Manhunt 2 does. Note: I can't hold Rockstar responsible for the major problem with the graphics encountered in Manhunt 2 because it was not
their fault. Fault lies with the government on this one. Let me explain. Due to political correctness, Rockstar was forced to release Manhunt 2 with
blur vision for every murder sequence. So whether you agree with the government's actions or weather you disagree, the one thing that is certain is
that the blur effects of the murders turned Manhunt 2 into a very lame game.
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