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Midnight Club LA Remix - PSP Review

Sound and Graphics
Introduction
Storyline
Sound and Graphics
The Rides
Gameplay and Controls
Conclusion

  Written by: Vlad Mihaiescu
  Edited by: Elric Phares

While the graphics in Midnight Club - L.A. Remix are outstanding, the game's sound is for the most part terrible.

The first thing that scratched my years was the voice acting. It seems that at least once per race one of the other drivers tells you "Make you move "vato" in a very strong Mexican accent got redundant faster then 0 to 60 in 3.5. But that's not all. All voice acting is terrible. Your character seems to be the only actor that has some flow to the speeches. Even your racing sponsor sounds like he's reading his lines from a 4th grade level. I would strongly suggest that all voice actors in this game get themselves Hooked on Phonics as soon as possible especially if they want to keep on acting. The voice acting, as terrible as it was, was actually the best part of this game's sound.

For some reason the soundtrack incorporated in the game was an awful selection for a racing title. Between the music and the engine sounds I was clueless of what I was listening to. While the soundtrack itself would have been great at a rave or some kind of underground party due to all the techno and metallic sounds, in Midnight Club - L.A. Remix it sounded horrendous. The game sounded like it used the same channel to pump both engine sounds and music at the same time. Half the time I did not know if it was a song I was listening to or my engine sounds. The best part to the game was the actual car crashes; at least each smash sounded like an actual smash. This one definitely a game where you will be better off turning the music completely off.

As I've mentioned earlier, the graphics in Midnight Club - L.A. Remix are great. I've only been to L.A. twice so I really can't comment on the accuracy of the streets layout at all, but what I can comment is on the quality of the rendered vehicles.

Midnight Club - L.A. Remix features a total of 46 cars and bikes available for purchase. While I will not take the time to list them all here, I will however list all available vehicles under the Rides section of the review. But, in regard to the vehicles, both cars and bikes are rendered superbly. Not only that, but the customization features are unbelievable; as a matter of fact, Midnight Club - L.A. Remix is by far the most detailed PSP racing game when it comes to car customization options (both visual and performance wise).

The beauty of the vehicles can quickly turn into ugliness; all you have to do is wreck a few times during a race. While the game does not incorporate physical damage that alters vehicle performance, it does include visual damage. Your ride can and will get scratched up if you wreck and if you hit something hard enough you can crack your windows. The collision detail is not as good as Forza 2 Motorsport per say, but considering that this game is on the PSP and not the Xbox360 I'm totally impressed. As for the racing, as I've said earlier, I'm not familiar with L.A. but what I can say is that the game rendered the racing environment beautifully. The locations look great and the game cycles between day and night races adding a wider diversity to your racing career. While this is not the best looking racing game that I've ever seen, it is by far the best looking racer on the PSP.

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