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Need For Speed Undercover - PSP Review

Introduction
Introduction
Storyline
Sound and Graphics
The Rides
Gameplay and Controls
Conclusion

  Written by: Vlad Mihaiescu
  Edited by: Elric Phares

Chase me all you want but I ain't stopping. Hahahaha!!!

Need for Speed has been one of those racing series that just makes you want to go fast and it is not as much because of the other racers but because of the cops.

The most successful Need for Speed releases have been the ones involving cop chases. Personally, I really liked last years Need for Speed, Need for Speed - Pro Street but apparently due to sales EA has abandoned the realistic car damage for the traditional arcade feel in its newest release, Need for Speed Undercover.

I realize that realistic damage might be a bit too much in a game where not everyone uses a racing wheel to compensate for this damage. I've played racing games with damage on a analog controller and when the car pulls in one direction it is really tough to adjust to the pull using just your thumb so I can clearly see why EA has removed the performance damage. What I don' get is why they removed the visual damage as well; I find it fun sometimes to bump other racers and see the damage that I cause but that's just me. At least in this release I can play as either the cop or the criminal. Let's get started.

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