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Now, throughout this part of the review, some basic knowledge of the series might be assumed. There are tons of pages with history and gameplay of the other
games in the series, so no reason to reiterate all of that here, although some of it may be review for experienced players.
First and foremost, this game is turn based. This means that one player takes a turn while the others wait. Don't expect fast paced action, and if you do
you're at the wrong place. The action may be slower, but thought is behind each move made.
At the least, careful thought should be put into every move you make. Choose the wrong technology to research and you may not have tanks when you need them.
Each technology will take a few turns to finish learning, depending on how much science is made at each city.
Now, in the PC games players had to micromanage every aspect of each citizen, leading to very long tedious turns towards the end of a developed game. Now
you simply choose whether you want balanced production, more gold, more technology, and so on. Make a simple choice and the rest will be done for you.
Also gone are the micromanagement of citizens on the map. You no longer have to irrigate every square manually, or even have units auto build. Now moves
like that happen on his or her own, taking control from the player. I don't mean this to sound like a bad thing, it really comes down to a matter of
preference, and I happen to like it this way.
Another major change that players will quickly notice is the small map size. Multiplayer games on the PC could take days, even longer once you included a
third or fourth player. While some players may complain about the smaller map size, I, for one, welcome it.
All in all players can choose from 16 different civilizations and leaders. Each one will play slightly different from the rest. One may see an increased
gold supply; another has units who automatically heal after a victory in battle. Make sure to take your time and see what powers you do and do not have at
the beginning of a match.
Once you get into the game, you have to decide what type of victory you want to go for. Personally, I usually go for the Domination Victory. This type comes
about when you have captured 5 enemy capitols.
You could also, for example, go for a cultural victory. A cultural victory is done by gaining 20 great people, wonders, or converted cities. Yes, if your
culture becomes strong enough, then nearby cities will leave their nations to join you, simply because of how great you are. Try to not let it go to your
head.
I mentioned Wonders, so I'll explain them. With the wonders you build great buildings and such from throughout history such as the pyramids, or the Great
Wall of China. These can give your civilization quite the edge against others when it comes to going for victory.
As you are discovering the different technologies, you can earn bonuses. That's right, bonuses. What kind, you ask? Well, for instance, be the first to
discover cannons, and have a cannon appear, ready for use, in one of your powerful great cities.
Want to see how you stack up against other players, but don't feel the need or desire to go online and play? Well, Sid Meier thought of that already, and
implemented a feature called 'Game of the Week'.
In 'Game of the Week' mode, players are given a new scenario each week. In this, the goal is to not only win, but to do better than everyone else in hopes
of having your name at the top of the digital leader boards. This is also a chance to find out how good you really are at Civilization, and if you are a
good leader or just some forgotten leader of a dead civilization.
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