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While the graphics were just a bit lacking, the sound in my opinion was perfect. It is one of the very few RTS that hasn't annoyed me to death in annoying
repetitiveness.
When it comes to sound, Sins of a Solar Empire does an excellent job of relying information to the player. Your every action will eventually trigger a
verbal response. For example, once a building is build on a planet, the game will say "building complete."
The same goes for everything else in the game. Troop production works the same way. Every time a new unit is available for use, that unit will report for
duty. Since each unit has a different message, it's easy to keep track of your production lines with bare minimum reading, giving you more time to focus on
other aspects of the game.
All messages are short, clear, and to the point. That fact alone and the lack of dramatic overacting will award a maximum amount of points that can be
claimed through sound. Sins of a Solar Empire is the first game reviewed by me to get a perfect score in sound; and strangely enough it was not because of
more sound. It has the perfect combination between quantity and quality that distinguishes this game from the many other RTS games out there.
While the graphics are great, they are not perfect. One thing that we must keep in mind is the fact that the game takes place in space, and space is usually
dark. Once you get adjusted to the dark, cold and gloomy look of space you'll realize that things are really not that bad and Sins of a Solar Empire is in
fact a beautiful looking game.
The camera offers a great level of zooming power thus providing the viewer with a very close and personal look at the fleets and the battles or with a
zoomed-out overview of the entire battle or even the solar system. To complement the zoom, the camera can be rotated 360 degrees horizontally and 180
degrees vertically. Combined with the zooming capabilities, there is nothing in the universe that you can miss (human error does not count). The solar
system is also filled with nebulas, asteroids and distant stars, so rotating the camera around can eventually lead to some beautiful camera angles and
sceneries.
Not all things are great when it comes to Sins of a Solar Empire. For example I straight out don't like the explosions. They were not as bad as some other
RTS made explosions tend to be, but they were nothing special either. I see explosions in every RTS that I play, but in Sins of a Solar Empire the
explosions have "yesterday's look" written all over them. The cinematic mode makes up for a lot of the deficits in game's visual department, but even that
feature can not redeem the situation and earn this game a perfect score in graphics. Another aspect that somewhat bothers me is the lack of nebular variety.
I love the game's skirmish mode, but most of the time I end up playing on a map with either dark green or blue background. I got a red background only
once. Maybe I just have bad luck or an unexplainable affinity for green and blue. Besides that, the graphics were completely solid.
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