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I'll be honest, I did not read the box so I had no clue that the Market Garden campaign was from the German perspective when I selected it. The Germans were on the defensive and
personally I prefer to get accustomed with a new game through an offensive assault.
At that time I did not realize the
importance of artillery in Opposing Fronts compared to its predecessor. Everything in Opposing Fronts revolves around artillery - defensively and offensively.
The German campaign forced me to learn to dig in and hold my ground, but I've also learned how a good defense can in fact be a good offense as well. With artillery support, the
fate of a battle swings in the balance.
As experience is gained, that experience can be spent on three unique Company Commander upgrades. The British branches of Company Commander upgrades are: Royal Artillery Support,
Royal Commandos Support and Royal Engineers Support.
The German Panzer Elite Company Commander upgrades are: Scorched Earth, Luftwaffe and Tank Hunters. While each upgrade is unique in its functions, they all serve the same purpose:
aids you in your conquest. While some branches work better then others on certain maps, overall THQ did a good job of balancing them.
As far as I can tell, Opposing
Fronts was made on the same engine as the original Company of Heroes. That does not bother me because the engine is way ahead of its time for an RTS.
All the aspects of the game are up-to-par with today's standards. Sound, graphics, gameplay, storyline - everything is done professionally. Compared to Company of Heroes, Opposing
Fronts is identical in presentation and gameplay.
The game plays just like every RTS that I can thing of. You use the mouse a lot (point and click strategy), and once in a while to turn to the keyboard to set and later call up
some hotkeys, but for the most part you're only going to use your mouse.
Unlike so many RTSs currently out, Company of Heroes - Opposing Fronts actually focuses on strategy rather then an overwhelming zerg force. Because of that focus on strategy,
Opposing Fronts actually lets the player setup and forget zones. Let me explain.
Many of the current RTSs require the player to be extremely quick with the mouse, sometimes entire strategies focus on how quick one clicks that mouse button. In Opposing Fronts
how quick you're with the mouse makes no difference (to a certain degree). For example it does not matter how many foot soldiers you send or how quickly you send them if they rush
a machine gun nest. First you have to mortar the nest down.
Thus, strategy enables us to strategically defend an area and let the AI take care of it while we move on towards Berlin. The AI, although not brilliant, is by far some of the best
that I have seen in an RTS.
When it comes down to glitches, I've only encountered two, and one of them could have been Windows Vista or my undying desire to multitask excessively under Windows Vista. The
other glitch was one of my tanks getting stuck in a building. I was not able to recreate that glitch.
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