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Silent Hunter - Wolves of the Pacific

Graphics and Sound
Introduction
The Story
Single Player
Graphics and Sound
Multiplayer
Gameplay and Controls
System Requirements
Conclusion

  Written by: Vlad Mihaiescu 4/29/2007
  Edited by: Elric Phares

As much as I am not a fan of Ubisoft’s ways of dealing with customer support, however, I am a huge fan of their next generation graphics.

Rainbow Six – Vegas and Splinter Cell – Double Agent have set new standards in the shooter/stealth series, Silent Hunter – Wolves of the Pacific has set the new standards in water oriented games.

The waters of the Pacific, once tranquil and blue, now agitate to the turn of the propeller, the splash of torpedo bombers dropping their payload, the sinking enemy ships as well as all the exploding depth charges.

If you play Silent Hunter the traditional way, the only glimpse of the beautiful outside world will pretty much be from your periscope view most of the time. During the time you’re surfaced hop on deck and go take a peek at the graphic engine’s new look. You could of course play the way I do, in outside camera mode. I’m way too claustrophobic for the traditional submarine game-style play, so I use outside camera mode a lot, but that’s just my preference.

Sound-wise, Silent Hunter – Wolves of the Pacific is nothing spectacular. True, most of the game is played with the background noise of diesel engine and the sound of water; lots and lots of water. I guess the best thing about the sound is the fact that I haven’t run across any sound glitches, but overall, it’s obvious that Ubisoft spend a lot more time on the graphics rather than the sound part of the game.

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