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Perhaps
the most unfortunate part of the Godfather the Game is just how dated the visuals
can be. Though vehicles and characters look flat out amazing, the environments
they populate are just plain bland. Flat texturing adorns overly simple models,
leaving us with a general feeling of being digital characters stuck in an 8
bit world. Along with this, you’re forced to dispatch throngs upon throngs
of generic enemies. We label them as generic for a damn good reason –
there are two basic types of foe in The Godfather – mobsters with short
coats, and mobsters with long coats. We kid you not. Apart from the colour of
the overcoats which they don, every single enemy within the game will look the
exact same, with similar sounding Italian names between them too. Now, I wasn’t
around back in the fifties, but I’m fairly sure that cloning didn’t
reach a peak in that era, and slide off since then. Perhaps the only difference
that this visual element indicates is just how tough said mobsters are –
after all, the ones with longer coats can always take a beating, for some reason
or another.
On the plus
side though, to the characters that matter, the faces are eternally distinct
and recognizable, even from a distance, so rather than forcing you to squint
at what might be Don Vito, you can tell it’s him from afar, bullet holes
and all. Yet, with these recognizable characters there comes one major issue
– the models do not change, under any circumstances, making a situation
such as Sonny’s Causeway Execution pathetically ugly – essentially
a whole lot of dinky black dots with white halos appearing on his body –
lame. It’s this unfortunate lack of attention to detail that, as we said
before, ruins many of the game’s vital movie moments. It does enough to
actually mar the memory from the movie, making us wonder “did it look
that bad there, too?” Thank God for the “Film Clips” that
are unlocked by doing certain events – at least that way we can observe
the scene in its original Cinematic glory, rather than the butcher-block approach
presented by a Grand Theft Auto Engine. We’re not sure which one powers
it, but considering the sheer amounts of shooting, carjacking, and wanton lawlessness
that goes on generally unpunished.
While The Godfather
the Game may be lacking in visual splendor, at least it provides a respectable
foothold in terms of an audible experience. Though proper voicing for Don Vito
(Marlin Brando, not available due to death), and Michael Corleone (He refused
to voice the role) was not available, the entirety of the cast and characters
within the game is voiced by their original counterparts. For what it’s
worth, the absence of these lead roles doesn’t have too significant of
an impact upon the game, but it’s enough to flaw the delivery. When you
move away from the voices of the world, there’s another set of sounds
to contend with – the flat, bland, lifeless undertones of the city. Flat
gunshots, lifeless cars, poorly broken glass, it’s like we’re living
inside a slow, motionless blur. Perhaps the only redeeming point to the game
is the use of the movie’s music, granted, even this isn’t without
flaw. Considering that the main theme is used repeatedly – conversations
– driving – the works, a “surprise” in terms of an event
is wasted when we know it’s coming by the tired, old, overused music.
Seriously EA, there’s a lot more effort that needs to be put into play
in this situation, and this is just one of those situations where the developers/publishers
have really dropped the ball on giving a franchise what it deserves. |