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The Punisher

Introduction
Introduction
The Story
Gameplay and Control
Graphics and Sound
System Requirements
Conclusion

  Written by: Benjamin Sun 4/29/2005

Comic book collecting was a hobby of mine back in grade school and high school. Back in the 1980s I collected Superman, Spiderman, Fantastic Four and others. Superheroes with super powers like X-Ray Vision, flying, Super Strength etc. have earned the fancy of many kids over the years. One of my favorite super heroes had no extraordinary powers, has no magic, but his guts, training and weapons. This hero was Frank Castle, AKA the Punisher. The Punisher was a no-nonsense hero. If you were a bad person whether a drug dealer or the Kingpin of crime you were his enemy. Some may not call the Punisher a hero, but in my books, he was the quintessential hero, killing the bad people without the qualms that you would see in other comic books.

Another longtime hobby of mine is playing computer and console games. The first computer game I played was Lunar Commander on an Atari 800XL computer. Back then, computers had minimal processing capabilities and limited RAM (32KZB on mine) Games were mostly text driven or had limited graphics using sprites or vector lines to represent ships aliens or other objects in games. Graphics cards today have amazing amounts of performance and features. The NVIDIA GEFORCE 6800 series has many of the same abilities as graphics on supercomputers of only a few years ago. Computer games based upon comic books have been rare recently. There are exceptions to this rule, Spiderman, Spiderman 2 (both based upon the movies of the name are two examples of comic book superheroes that crossed the media divide of translation into a video game for the computer. So let us see what The Punisher game is made of, shall we?

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