|
The gameplay of Thief 3 is essentially like that of the other titles in the
series; an action- stealth escapade. Movement is simple; using the standard
WASD configuration
you can easily sneak around town and access all of your talents and traits
with a few closely mapped keys – not closely enough to be pressed accidentally,
but not far enough to make you reach either. Aside from moving, there are a few
other tasks that are easily accomplished via a refined control system; indeed
running, jumping, climbing, picking locks and the ever-popular stealing are all
simplistic to do, but still require some skill and grace to pull off. Theft is
a simple manner of looking at the object you want to pick up, which will shimmer
light blue. Follow this with a simple right click and it’s yours. Lock-picking
is a touch more complex – moving over from a “hold the button” technique
of the old games to a “find the sweet spot” system in this one. While
it seems tedious and clumsy at first, it is truly simple to pick up, though difficult
to master, requiring intuition, skill and patience. Yet, by the end of the game,
a 3-step lock that took you a minute at the beginning takes just under ten seconds,
and a 6-step lock can be done in less than thirty. If you’re wondering
about the steps I just listed, there are a total of four types of locks; with
two different styles. A stage refers to a ring that you must hit the sweet spot
on and surpass. The styles refer to four and eight sweet spot locks. For the
most part you will encounter four spot locks, but on occasion you will find the
tricky eights. Along with this, there were some changes to the fundamentals of
the game, and the addition of a pair of very useful – but very expensive – climbing
gloves that allow you to scale most all walls of stone. While this is an incredibly
useful item, it can also make parts of the game far easier than before, which
is sort of expected from a console port. However, they are essential in some
parts of the game, so they are a warranted addition. Finally, there is the aspect
of combat. If you are used to being near invincible in every other game, the
fun stops here. A single enemy can dispatch you quickly, so you’re best
off to sneak up and stab them in the back, either that or sneak by unnoticed.
Gameplay in Thief 3 is essentially a tapestry of sneaking and stealing, with
some running and stealthy killing thrown in for good measure. Levels are designed
with fairly simple goals, yet many methods to accomplish them, making missions
possible to do in any way. Most times your objective will be guarded by a few
simple guards; other times they will be held back by complex puzzles. For the
most part, the guards won’t really hold you back. On normal difficulty
levels, it is rather common to question their competence, as you can lose them
around corners without difficulty. Yet, as difficulty scales up, so does the
intelligence of the guards, turning those who looked right at you and did not
see into sharp-eyed sleuths who are out to kill you. For the most part, normal
mode was overtly easy; showing the title’s console relationship.
|