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When
you first load the game, you are greeted by a bland; mostly unimpressive menu.
You grumble and groan, thinking this title will look just like the others;
on an engine far dated. The doubts disappear the second you enter the training
mission. Everything in the game is beautifully detailed and amazingly lit.
There is noticeable use of Pixel shaders, as well as bump mapping throughout;
giving
everything an amazing and realistic appearance. Throughout the game however,
textures are more or less recycled for similar areas, but the sheer amounts
of detail and atmosphere put into every level more than make up for this. From
design
to lighting to scripted events, nearly each level of the game is designed with
a certain mood in mind, and that mood almost always comes across in the first
few minutes of gameplay. However, it should be noted that in most cases, the
enemies are carbon copies, and for some odd reason, all characters in the game
seem to have the same face if you look closely enough; which seems to be a
common issue with the game engine, the same is as utilized in Deus Ex 2:
The Invisible War.
Along with this comes the customary frame rate issue.
In most areas of the game, the framerate hovers around 25-30 FPS on a reasonably
powerful card, showing that the engine that powers this game still experiences
the slowness issue it did months ago; something that should have been addressed.
Still, the frame rates hold steady when the action picks up, but in the end,
it is of nearly no consequence, as this is a game of stealth, not maddening
firefights. The frame rates are essentially like those of the in-game movies,
which come in two varieties: animated and CG. The animated sequences add some
flavoring to the game, fitting the odd theme it portrays with interesting and
sometimes creepy sequences, while the CG videos are really nothing special,
and could use some lip-synching.
Like the graphics department, the sound section of Thief 3 is also stellar.
While the title supports EAX alone, the use of it is simply incredible. Audio
placement is as near perfection as you can get, and you are able to hear every
move your enemies may make with ease. Interestingly enough, there is a minimal
soundtrack in Thief 3, but for once, this is a perfect match. Even though music
would heighten the moods, it would distract you from your duties as a thief,
thus making you less efficient. When music does come in, it is at a critical
moment, building a climax of mood and bringing you fully into the situation,
lost in a world of shadows and sneaking. Along with this, ambient noise is
beautifully used on all occasions, and with the occasional bit of music, helps
to set the mood. As to weapon sounds, they weren’t overly interesting
but simply realistic.
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