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Thief 3: Deadly Shadows

Introduction
Introduction
The Story
Graphics and Sound
Game-play and Control
System Requirements
Conclusion

  Written by: Stephen “Tulatin” Babyn

The clock strikes midnight, and a shadow seems to shift; a wary guard casts a glance over, yet sees nothing. Soon, the shadow moves again and a torch goes out… A moment later, there is a scream in the night as the guard falls dead… the shadow shifts yet again, and a guard turns… when his gaze returns to the treasure he is sworn to keep… it has disappeared. Such is the work of the thief. Thief 3: Deadly Shadows is the third title in the Thief trilogy (so to speak), and it follows in the footsteps of its predecessors rather well. The elements of first and third person action are still here, along with an intuitive stealth and combat system, as well as an innovative new way to open doors that you really aren’t supposed to be going through. Essentially, what this title represents is the evolution of a unique title in a genre yet again; a blend of old perfections and new ideals. Like many titles this year, Thief 3 seems to try to re-define its genre, bending it with new ideals, and surprisingly, sometimes succeeds. Yet, will the whole game be this good, or will it turn out to be a few decent pieces in a horrible puzzle. Read on to find out.

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