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C+C Generals Zero Hour

Conclusion
Introduction
The Story
Gameplay
U.S. Gameplay
GLA Gameplay
China Gameplay
System Requirements
Conclusion

  Written by: Benjamin Sun 10/13/2003
In my opinion, Command And Conquer Generals: Zero Hour is what Generals should have been from the beginning. The single player campaign of Generals was simply too short with not enough replayability. 21 missions with skirmish and multiplayer was simply not enough for a new Command And Conquer game.

Zero Hour adds 15 single player missions to Generals. But more importantly, it adds the Generals Challenge Mode. Instead of 3 sides, Zero Hour allows you to play as one of 10 unique generals each with their own weapons, strategies and units. The replayability of the Generals Challenge mode is immense. To complete the challenge you need to defeat the other 8 generals in 1 on 1 matches. This adds immeasurable tim to finishing the game.

As an expansion pack, Zero Hour is well worth the $30 ($24 if you buy it on special) that it costs. If you have Generals, Zero Hour is a no-brainer purchase. If you don’t have Generals, Zero Hour doesn’t by itself give you a reason to spend $80 to buy the game and expansion pack. To me, at least, the original game needs to hook me in first.

I had a wonderful time with Generals Zero Hour. The Challenge mode was challenging indeed. Especially challenging was facing the GPS Scrambler Prince Kassad. Against his faction you need to constantly use Radar on the map. Otherwise you would never find his base nor would you find his resource gatherers. It’s the first time in a long time that I had a C+C game make me think “outside the box” to finish it.

 

  1. Theme- 9
  2. Learning- Curve 9
  3. Replayabilit-: 10
  4. Fun- 8
  5. Sound- 6
  6. Graphics- 5
  7. Compatibility- 10
  8. Price- 9
  9. Availability- 10
  10. Originality- 8

Total: 84

 

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