Command
And Conquer Generals has been a rousing success since it’s release last
year in the retail sector. Even today, it’s still on the top 10 lists of
PC games sold every month. My feeling on the game can be found by clicking
this link . Months after the release, I’ve rethought the game
a little bit. In terms of single player missions, my opinion is the same as when
I wrote that review. The game is too short. 21 missions in total without a compelling
storyline made the game seem to be missing something from previous Command and
Conquer games. Multiplayer and Skirmish rounded out the game but the game didn’t
have enough new things to warrant my highest recommendation.
EA (Electronic Arts) released Generals in the middle of last year to some acclaim.
In the past every Command and Conquer game released has spawned at least one
expansion pack. Command and Conquer had Covert Operations, Command And Conquer
Red Alert had Counterstrike and Aftermath, Command and Conquer Tiberian Sun
had Firestorm, Red Alert 2 had Yuri's Revenge and now Generals has Zero Hour.
In each case the expansion added new units, new structures, new multiplayer
maps and weapons to the C+C universe. So let's find out what C+C Generals: Zero
Hour adds to the game shall we?
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