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C+C Generals Zero Hour

Introduction
Introduction
The Story
Gameplay
U.S. Gameplay
GLA Gameplay
China Gameplay
System Requirements
Conclusion

  Written by: Benjamin Sun 10/13/2003
Command And Conquer Generals has been a rousing success since it’s release last year in the retail sector. Even today, it’s still on the top 10 lists of PC games sold every month. My feeling on the game can be found by clicking this link . Months after the release, I’ve rethought the game a little bit. In terms of single player missions, my opinion is the same as when I wrote that review. The game is too short. 21 missions in total without a compelling storyline made the game seem to be missing something from previous Command and Conquer games. Multiplayer and Skirmish rounded out the game but the game didn’t have enough new things to warrant my highest recommendation.

EA (Electronic Arts) released Generals in the middle of last year to some acclaim. In the past every Command and Conquer game released has spawned at least one expansion pack. Command and Conquer had Covert Operations, Command And Conquer Red Alert had Counterstrike and Aftermath, Command and Conquer Tiberian Sun had Firestorm, Red Alert 2 had Yuri's Revenge and now Generals has Zero Hour. In each case the expansion added new units, new structures, new multiplayer maps and weapons to the C+C universe. So let's find out what C+C Generals: Zero Hour adds to the game shall we?

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