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If sound and graphics are something at the top of your priority list, you may not want to bother reading any further. I don't see Depths of Peril winning any awards for either best sound or best graphics anytime soon.
Depths of Peril is the kind of game that focuses on gameplay for fun; while the graphics were definitely yesterday's technology, for a game that does not offer camera angling and rotation, the image was reasonably clear and the colors in the game matched the overall theme; the enemies, while not perfect by some of today's standards were better designed compared to other games, but there is one problem with this game's graphics that infuriated me.
I'm talking about the looting of items dropped by dead enemies. Unless you pay extreme attention to the game odds are that you will miss just about every piece of loot. The dropped loot tends to hide under leaves and grassy fields with not much warning that something has dropped. What I do, is after each battle, I can the immediate area with my mouse, and when the cursor changes to a hand I click and grab what was dropped on the ground. I would have been much happier with a bulky bag or treasure chest dropping after a fight instead of having to waste time scanning the area for dropped loot. While not impossible to find, the looting could have been done much better.
Even for a twenty dollar game I was rather disappointed by the sound. There really is not much to talk about in regard to this manner. There is background music to distract you while you level your character, but I soon realized that I enjoy one of my many CDs playing in the background instead of the music provided by the game. Now, I want to point out that I feel the same way about many RPGs. Leveling your character is not the quickest of things, therefore most RPGs get redundant when it comes to the music provided in the game. One day maybe a RPG will have a soundtrack similar to what Grand Theft Auto was able to provide, but until that day I'm going to stick to my own music. The sound effects in the game were also rather limited. While the clanking of the swords and other weapons were incorporated in the game, there was nothing new or original to Depths of Peril. The same can be said about the magic. Casting spells makes sounds but by the sound of those sounds I was not impressed. |