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You are a barbarian. While raiding and pillaging is certainly something that you do, Depths of Peril has a much deeper storyline.
Jorvik, the town that you call home, is left without a leader. As things go, when a new leader must be chosen, different factions start fighting it out for ultimate power and control. Your selected character is the leader of your covenant, and guess what? You too have the desire to become the supreme ruler of Jorvik.
While fighting is the bread and butter of this game, there are several ways in which you can achieve victory. You can either eliminate the competition (if you're the only covenant left you are the only possible choice) or you can engage in some sort of diplomatic arrangements with the other covenants until you manage to get yourself allied with everyone. If you achieve victory through diplomacy, there is a small price to pay; you don't achieve total domination points. While you are running around the world trying to recruit new members and strengthen the power of your covenant you will embark on numerous quests that take you to many new zones of the map. You will encounter a wide variety of individuals, some noble and just while others are pure evil. One thing that I really like about the way Depths of Peril is made is that for once, you don't embark on a quest to save the world or the princess. For once your ultimate goal is to dominate the world for yourself. Now, how you go about achieving that is entirely up to you.
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